On 29-Apr-03 Mark Wedel wrote: > Note however that what knowledge each NPC has (From lore) has to be > generated > once (at reset time). Eg, if each time you said 'hi', the script went > through > and grabbed a random piece of lore, that could basically mean you could talk > to > that same pc for a long time and it would tell you most everything. Isntead, > it > should have some number of knowledge pieces, and just repeat those. Well.. rather than that.. they should just clam up. An NPC could track who it has spoken to to some degree. Say for example a randomtalking NPC will only say 5 things to a player per reset. If you walked up to a stranger on the street and said "hello" 500 times, he would probably either hit you or shut up eventually. Also.. with something like an eliza engine, the NPC's could listen to player conversation, and generate useless little tidbits. --- Tim Rightnour < root at garbled.net > NetBSD: Free multi-architecture OS http://www.netbsd.org/ NetBSD supported hardware database: http://mail-index.netbsd.org/cgi-bin/hw.cgi _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel