Tim Rightnour wrote: > On 29-Apr-03 Kevin R. Bulgrien wrote: > >> I have yet to see compelling argument for transmutation. I vote >> against it. It smells like a big cheat. > > > Well.. It is worth noting.. that the folks at AD&D were smart about > transmutation as well. You could turn wood into metal, and vice-versa, and you > could turn various metals into slag and tin. > > They knew better than to provide a general spell that does anything to > anything, or a set of spells that was all encompassing. > > IIRC one use for them was that druids couldn't wear/wield metal. So you could > transmute metal objects into wood. Of course.. it's been awhile, I could be > mistaken. Note that live action/human moderated games have the big advantage that a human does moderate them. A good GM can mitigate most any issue. The iron to gold spell? Well, that now gold shield sure looks like gold and acts like gold, but for some reason, when you try to melt it down, it reverts to brass. And the GM can also adjust the economy - there really just aren't that many people that will pay for gold armor. that said, you do raise an interesting point in the current code - the code right now has logic for adjusting within the same material type (iron -> brass for example), but nothing for going between radically different materials (iron -> wood). _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel