[CF-Devel] Materials (was FW: DIAMONDS)
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Wed Apr 30 03:10:04 CDT 2003
On 30-Apr-03 Mark Wedel wrote:
>
Note that live action/human moderated games have the big advantage that a
>
human does moderate them.
Well.. Mostly my point was.. the people at TSR were smart enough to know if
you let people change bronze -> gold, you'd have a mess on your hands. Such a
spell/ability/whatever is absurd. But is there anything wrong with changing
iron to bronze? I think transmutation is a fine thing, it's just that you have
to be selective about what you let people transmute something into.
Platinum->gold seems fine to me.. lead->gold seems absurd. If we do it.. we
have to think about the results of each transmutation, thats all.
A fine thing IMHO would be to have a druid class that could only wear
wood/hide. Such a class might benefit from turning rings/amulets into wood.
Just an example of course..
>
that said, you do raise an interesting point in the current code - the code
>
right now has logic for adjusting within the same material type (iron ->
>
brass
>
for example), but nothing for going between radically different materials
>
(iron
>
-> wood).
I think it would be trivial to implement. All you need is a little chart with
some base values. Say we take iron as the "base" material.. we say iron has a
value and weight of 100. Now we just set "pine" to say, 80, 80. Now if you
wanted to transmute mithril->oak you do:
mithril->iron->pine->oak.
Easier that way as we only have to have one set of transmutation values between
types.. and we don't have to caluclate iron->oak, iron->spruce, iron->balsa.
---
Tim Rightnour <
root at garbled.net
>
NetBSD: Free multi-architecture OS
http://www.netbsd.org/
NetBSD supported hardware database:
http://mail-index.netbsd.org/cgi-bin/hw.cgi
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