Todd Mitchell wrote: > [...] I am primarily concerned with establishing a good and useful > repository of lore. How this is used in the game is of interest at > the moment only in that it is properly supported by the data format. > [...] I agree with the proposals concerning lore from you and from Mark. > [...] > I did suggest a lore field in the map header but this > was not well regarded at first [...] I recommend to put map lore into the map header. This makes it clear where the data is, and appears much easier "to handle". When I think about supporting it in the JavaEditor for example, if the lore was stored in objects, I'd need to implement a fairly big and complicated logic to generate and manage these very special objects. That seems wrong to me because the map header is the perfect place to store any amount of "special data" easily. The other thing with (map)lore objects is that future developers will be tempted to start using the object/attribute datafields of the maplore *object* (For example using "level" or "other_arch" to store some information). This kind of functionality is then not available for lore in arches, so the system gets incompatible. In the map header, the lore data is limited to the space between "lore ... endlore", which is exactly how it works in the arches. Mark has proposed the following: maplore lore thurgond @chance 5 ... @chance 8 ... endlor lore scorn @chance 12 ... @chance 3 ... endlor endmaplore I just wanted to ask: Is it really neccessary to have more then one lore field in the map header? Wouldn't it be easier to add the keywords per lore entry (like "@chance 5, scorn") rather than creating kind of different sections? Assuming that map lore contains information only related to that one particular map, it seems like one single keyword could do for the entire maplore block anyways. However, I'm just making suggestions here. I don't mind if you do it different, as long as the maplore is in the map header. ;-) AndreasV -- +++ GMX - Mail, Messaging & more http://www.gmx.net +++ Bitte lächeln! Fotogalerie online mit GMX ohne eigene Homepage! _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel