[CF-Devel] More Lore
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Wed Apr 30 19:50:28 CDT 2003
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...You know the more I think about it (and I didn't plan on writing this
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till just now...), a maplore arch with only a name and a lore field wouldn't
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be that bad, it wouldn't require any changes to server or editor at all (add
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a lore field to a marker perhaps?--what the heck is the marker for anyway)
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would work in both map editors by default, and they would show up in the map
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editor as a big bright letter L icons just waiting to be clicked on by map
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makers much like the creators or no_magic arches or other system arches
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do... It would automatically add lore to the maps in a usable format and
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use the same collection routines as the arch lore, and It wouldn't be any
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more of a hassle than managing a handful of connectors really...
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arch
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Object
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face maplore.111
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name
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lore
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endlore
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invisible 1
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no_pick 1
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end
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Jeez, the marker arch was the wrong arch to pick as an example wasn't it?
Ok, how hard would it be to make a attribute page for an invisible arch
with a name field, and a lore tab for the java editor (yes I forgot
you'd still have to add the lore field to most of the attribute forms in
the java editor Andreas, hopefully that is pretty simple - same as mesg
field right?).
I think this will work pretty good, it's still easier than any other way
I can think of since all the mechanisms are there to make it work
already (except for a pretty attribute page to fill in the lore in the
java editor, but you can still enter it ).
I'll even include a screen shot.
Every thing else can be managed inside the lore field anyway.
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