> Most polls should be taken with a grain of salt - especially those that don't > have a none of the above type of answer (in which case people may still vote for > something, like removing the swashbuckler, just because they have to vote for > something. certainly and doubly so for polls with such a low number of participants (20-40 people is pretty small poll). I just wanted to send up the results for interest. Now one thing I saw that was really interesting was the web work done on Mids server where there seems to be a lot of logging happening (player race/classes picked, killed by statistics, most used maps...) I always liked the feedback (and polls) on the old Mids server and am glad to see it continuing and improved. Feedback is good. > > The reason some classses/races probably are popular vote getters for removal > is because they aren't all that interesting. > > while theif may be one of the main 'areas' in traditional RPG's, it probably > loses out in crossfire because it doesn't have any really great skills that make > it more playable in some games. > for sure. As with all statistics it is important to undertstand what the message really is. I think that is the messge I was trying to get across. There is a good reason that warriors and wizards are the top picks - this is where the rewards are and how the game plays... > Mostrai as a god? Probably because it has the best low level enemies, and > thus one of the best ways to get exp. Most likely, as in real life players have shown that they will find and exploit any imbalance - in fact the questions should have probably been 'In you opinion, which is the most interesting or best Cult'. Not that this fact is unimportant - it may point to the fact that a overwhelmingly popular cult may need to be adjusted... > > animations: Would be really hard to provide a list of animations the player > could choose from. Even easier now in that the players use the same animation > logic as everything else, so you could even include non players (eg, pirate > lass, etc). But there should probably be some limits - in some cases, like > dragons, the race is the major factor. But for humanoid type races, there could > be a large choice of images. > Oh yes, I am personally against having say gnome players choose a huge barbarian animation type of thing, and would prefer to use race specific animations (a gnome is a gnome is a gnome!), but it seems I am in the minority here. I am currently working on animating the player faces so once I get the basics done (still lots of 'classic' animations to do here) it is likely I will start adding a few filler animations like halflings in heavy armor or gnome wizards. It shouldn't be too hard to make face changing booths or whatever. I am esthetically against using just any old animation for a player face - they should all be four direction at least... I would like to add an option in the hall of selection however where you can pick no class but get a wack of money and entrance to a little shop to buy a few skills or other useful items. This might be a backdoor way to encourage people to use the racial player animations... _______________________________________________ crossfire-list mailing list crossfire-list at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-list