Juan Segarra wrote: > There is an important point to know when enchanting weapons which in my > opinion can be quite terrible. > Usually, when you have many objects of the same kind but you need just a > few of them, the system automatically gets only the required amount. For > example, when dropping all your gold coins on a desk which only needs 20 > of them. However, that's NOT the case with the potions used to improve > weapon stats. It is not funny when you need 2 potions of str and, > expecting only to use these 2, use your, say 30 potions of str, > collected during all the time you have played, and find that all of them > dissapear without any additional effect. > Fixed in CVS: server/apply.c: Change weapon improving code to only use up the number of potions that it needs, and not all on the ground. Required adding another arg to eat_item() which is the number of items to consume. include/sproto.h: Rebuilt for new eat_item() (actually, a static, so no longer shows up in this file) MSW 2003-03-19 _______________________________________________ crossfire-list mailing list crossfire-list at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-list