[CF List] Enchanting Weapons

crossfire-list-admin at archives.real-time.com crossfire-list-admin at archives.real-time.com
Sat Apr 19 11:15:03 CDT 2003


Juan Segarra wrote:
>
     
      There is an important point to know when enchanting weapons which in my 
     
     >
     
      opinion can be quite terrible.
     
     >
     
      Usually, when you have many objects of the same kind but you need just a 
     
     >
     
      few of them, the system automatically gets only the required amount. For 
     
     >
     
      example, when dropping all your gold coins on a desk which only needs 20 
     
     >
     
      of them. However, that's NOT the case with the potions used to improve 
     
     >
     
      weapon stats. It is not funny when you need 2 potions of str and, 
     
     >
     
      expecting only to use these 2, use your, say 30 potions of str, 
     
     >
     
      collected during all the time you have played, and find that all of them 
     
     >
     
      dissapear without any additional effect.
     
     >
     
     
     
  Fixed in CVS:

server/apply.c: Change weapon improving code to only use up the number of
     potions that it needs, and not all on the ground.  Required adding
     another arg to eat_item() which is the number of items to consume.
include/sproto.h: Rebuilt for new eat_item() (actually, a static, so no
     longer shows up in this file)
MSW 2003-03-19



_______________________________________________
crossfire-list mailing list
     
     crossfire-list at lists.real-time.com
     
     
     https://mailman.real-time.com/mailman/listinfo/crossfire-list
     
     
    


More information about the crossfire mailing list