[CF List] Enchanting Weapons
crossfire-list-admin at archives.real-time.com
crossfire-list-admin at archives.real-time.com
Sat Apr 19 11:15:03 CDT 2003
Juan Segarra wrote:
>
There is an important point to know when enchanting weapons which in my
>
opinion can be quite terrible.
>
Usually, when you have many objects of the same kind but you need just a
>
few of them, the system automatically gets only the required amount. For
>
example, when dropping all your gold coins on a desk which only needs 20
>
of them. However, that's NOT the case with the potions used to improve
>
weapon stats. It is not funny when you need 2 potions of str and,
>
expecting only to use these 2, use your, say 30 potions of str,
>
collected during all the time you have played, and find that all of them
>
dissapear without any additional effect.
>
Fixed in CVS:
server/apply.c: Change weapon improving code to only use up the number of
potions that it needs, and not all on the ground. Required adding
another arg to eat_item() which is the number of items to consume.
include/sproto.h: Rebuilt for new eat_item() (actually, a static, so no
longer shows up in this file)
MSW 2003-03-19
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