[CF-Devel] Ideas for interplayer competition

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Sat Aug 2 02:23:05 CDT 2003


Som ideas I've had for a little interplayer competition.  Consider this a
proposal, and something I am likely to do unless people blaspheme about it.


1)  New stat: "Appearance".  This stat will reflect your physical appearance. 
The stat will probably be rolled at player creation, to be between 1 and 20. 
The stat will max out at about 1000, but with no set limit.  Appearance can be
modified by wearing different types of items, in different combinations.  Most
likely the programming for this will consist of a complex set of conditions,
that give scores to certain combinations of equipment.  A specific list of
"what is best" will not be drawn up, rather, the engine will be set in place,
and tuned to the point where it is self sustaining, and somewhat unpredictable.
The basic rules will be that accenting materials, or matching materials can
give a bonus, item value will play a role, things like Chr bonuses, etc.  The
score can be used to determine how shopkeepers react to the player, and for a
top 10 list, players can compete on.

2)  New stat: "Fame".  Fame will be another open-ended stat, where players can
accumulate points in it.  Things such as becoming a noble of scorn, solving
certain quests, level, time spent online, etc etc can all contribute to your
fame score.  Initially, your fame will primarily be a competive stat, with a
top 10 board.  But eventually it could be used in shops, and in things like
gaining followers, etc.  (maybe you need to be famous to start your own guild)

3)  Score stat.  Unlike the current system, where score is your exp, a new
score stat will be developed.  You gain score points by doing specific things. 
For example, killing a monster, 1 pt.  Solving a quest, 100-5000 points.
gaining a level, level*100 points, killing a player accidentally, -500 points,
killing yourself accidentally, -50 points..  Perhaps even re-entering the
hall-of-selection to start your character over, gives you a big bonus if you do
so above level 108.  In this way, score can be a meaninful representation of
your accomplishments in the game, and the top10 scoreboard will show something
other than 10 people who are currently at max exp.  Players can continue to
accumulate a score even when reaching the topmost level.

These ideas are mostly fleshed out in my head.. at a basic level.  The
specifics of implementation aren't fully fleshed out, but none of these seem
particularly difficult to implement.  Ideas/criticisims welcome.  If fame and
appearance work out, perhaps Charisma can be phased out.  If anyone wants to
tackle one of these, contact me off-list.

---
Tim Rightnour <
     
     root at garbled.net
     
     >
NetBSD: Free multi-architecture OS 
     
     http://www.netbsd.org/
     
     
NetBSD supported hardware database: 
     
     http://mail-index.netbsd.org/cgi-bin/hw.cgi
     
     

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