[CF-Devel] two new small additions
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Wed Aug 6 21:39:47 CDT 2003
>
On 06-Aug-03 Todd Mitchell wrote:
>
> Killer is just a char field that stores the name of your killer - maybe
>
> I can whip up a forgive command by looking up the name in killer but if
>
> you are killed by a giant before you can forgive your friend then he
>
> would be out of luck.
>
>
Why not add another field to the object structure, and record the name of
the
>
player you last killed, rather than relying on the killer field?
>
If it is in object structure wouldn't that be overkill?
Well I wasn't eager to add a new field to player structure just for this,
and you can use the get player by name routine (is how the DM command for
this works.) I don't mind having the limit actaully - if you get killed
before you can forgive someone then they are SOL. Remember they have to
either steal or have peaceful off to get flagged anyway so I don't think it
is worth having/maintaining another field in object or player. Now if there
were other reasons to add the field (are you thinking of anything?) then
that would be different.
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