> On 06-Aug-03 Todd Mitchell wrote: > > Killer is just a char field that stores the name of your killer - maybe > > I can whip up a forgive command by looking up the name in killer but if > > you are killed by a giant before you can forgive your friend then he > > would be out of luck. > > Why not add another field to the object structure, and record the name of the > player you last killed, rather than relying on the killer field? > If it is in object structure wouldn't that be overkill? Well I wasn't eager to add a new field to player structure just for this, and you can use the get player by name routine (is how the DM command for this works.) I don't mind having the limit actaully - if you get killed before you can forgive someone then they are SOL. Remember they have to either steal or have peaceful off to get flagged anyway so I don't think it is worth having/maintaining another field in object or player. Now if there were other reasons to add the field (are you thinking of anything?) then that would be different. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel