On 06-Aug-03 Todd Mitchell wrote: > Killer is just a char field that stores the name of your killer - maybe > I can whip up a forgive command by looking up the name in killer but if > you are killed by a giant before you can forgive your friend then he > would be out of luck. Why not add another field to the object structure, and record the name of the player you last killed, rather than relying on the killer field? --- Tim Rightnour < root at garbled.net > NetBSD: Free multi-architecture OS http://www.netbsd.org/ NetBSD supported hardware database: http://mail-index.netbsd.org/cgi-bin/hw.cgi _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel