[CF-Devel] two new small additions

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Wed Aug 6 16:40:19 CDT 2003


>
     
     
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      On 07-Aug-03 Todd Mitchell wrote:
     
     >
     
      > Remember they have to
     
     >
     
      > either steal or have peaceful off to get flagged anyway so I don't think
     
     it
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      > is worth having/maintaining another field in object or player.  Now if
     
     there
>
     
      > were other reasons to add the field (are you thinking of anything?) then
     
     >
     
      > that would be different.
     
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     >
     
      Yeah, I still think that if you kill a player, it shouldn't matter if
     
     peaceful
>
     
      is on or off. Peaceful doesn't impact ranged attacks at all.
     
     >
     
     
     
I think it captures intent however.  If you are not peaceful you are looking
for trouble as opposed to the many ways to accidentally kill other players
(opening doors, arrows off the map, wrong key binding...wrong scroll...)
Ranged combat is a problem, but I think that if someone is killing other
players using ranged attacks with peaceful on then it is a DM or server
admin problem.  Then again perhaps the peaceful flag should be considered
when calculating ranged weapon damage against other players.
Remember currently you can plug anyone with arrows or whatever and it is
just logged, so this isn't a matter of opening any new doors for PK here,
just adding in some gross tracking of blatant anitsocial behaviour.
Personally I can't see any reason that the peaceful flag shouldn't be
applied to (direct) ranged combat as well.  Presumably folks trained with
weapons could realistically be more careful with them than the frequency of
accidental deaths in the game would imply.  This sort of thing is a product
of the game interface more than a game system feature - it wouldn't even be
an issue in a pen and paper RPG.


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