> > On 07-Aug-03 Todd Mitchell wrote: > > Remember they have to > > either steal or have peaceful off to get flagged anyway so I don't think it > > is worth having/maintaining another field in object or player. Now if there > > were other reasons to add the field (are you thinking of anything?) then > > that would be different. > > Yeah, I still think that if you kill a player, it shouldn't matter if peaceful > is on or off. Peaceful doesn't impact ranged attacks at all. > I think it captures intent however. If you are not peaceful you are looking for trouble as opposed to the many ways to accidentally kill other players (opening doors, arrows off the map, wrong key binding...wrong scroll...) Ranged combat is a problem, but I think that if someone is killing other players using ranged attacks with peaceful on then it is a DM or server admin problem. Then again perhaps the peaceful flag should be considered when calculating ranged weapon damage against other players. Remember currently you can plug anyone with arrows or whatever and it is just logged, so this isn't a matter of opening any new doors for PK here, just adding in some gross tracking of blatant anitsocial behaviour. Personally I can't see any reason that the peaceful flag shouldn't be applied to (direct) ranged combat as well. Presumably folks trained with weapons could realistically be more careful with them than the frequency of accidental deaths in the game would imply. This sort of thing is a product of the game interface more than a game system feature - it wouldn't even be an issue in a pen and paper RPG. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel