Todd Mitchell wrote: > I think it captures intent however. If you are not peaceful you are looking > for trouble as opposed to the many ways to accidentally kill other players > (opening doors, arrows off the map, wrong key binding...wrong scroll...) > Ranged combat is a problem, but I think that if someone is killing other > players using ranged attacks with peaceful on then it is a DM or server > admin problem. Then again perhaps the peaceful flag should be considered > when calculating ranged weapon damage against other players. > Remember currently you can plug anyone with arrows or whatever and it is > just logged, so this isn't a matter of opening any new doors for PK here, > just adding in some gross tracking of blatant anitsocial behaviour. > Personally I can't see any reason that the peaceful flag shouldn't be > applied to (direct) ranged combat as well. Presumably folks trained with > weapons could realistically be more careful with them than the frequency of > accidental deaths in the game would imply. This sort of thing is a product > of the game interface more than a game system feature - it wouldn't even be > an issue in a pen and paper RPG. I'm all for making it more difficult for players to accidentally kill other players. One reason it was done for melee attacks originally is because of how quickly one can get killed by another player with such attack. This is someone related to the problem of monsters having so many HP than players - players attacks are then very deadly to other players. This is bit less an issue in ranged attacks perhaps. Also, given the speed of such attacks, it is more likely in crossfire that someone steps in front of your attack, vs a case where players are intentionally targetting another. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel