-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 As i said, why, when being on the roof of a house, can't i see what happen below? In the garden. I the screenshot, there is no garden, i created a 'stackable wall'. I mean you can create whole towers but just adding walls ontop of wall on top of wall .... Am a really bad drawer, need some help before this code can be used cause, not stackable wall=no roof = no use of seeing below :( The left part of screen is a guy on top of roof The transparent parts of map (aka no floor) show the map below it where another player is standing. The right part of screenshoot is what the player below see. Not the roof, but the inside of house (strangley shaped house but who cares. i said i can't draw). I will perhaps extend the system so if player is far enough from house he see the roof instead of the inside. Still need to code the fact a player can fall from the roof if not flying. With this system we could create a bridge crossing another road. Players on the brige can easily cross people below since, technically, for the server the 'roof' and the ground are 2 different map (they just stack at visible part). Am convinced all this could give a bit of reality or even help create real 3D maze in maps quest since you will see exist but need to get up to reach :) go take a look. http://users.skynet.be/am248983/crossfire_multistages2.png all is done server side, no client change -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.2 (GNU/Linux) iD8DBQE/Mqo3HHGOa1Q2wXwRAgO8AKCHD0d/d/X9WFuWYln8dnK7aGB+KgCg0kcG wxqZkAVcnM72h12EobbSdFI= =RILP -----END PGP SIGNATURE----- _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel