Todd Mitchell wrote: > > It would be nice if ranged attacks from a peaceful player were to have a > greatly reduced chance to do damage rather than doing no damage so that you > would still have to be somewhat careful and not just leap infront of another > players line of fire. Something like if the object owner is peaceful then > there is a chance (10 or 20%?) the object will hit you. This way you still > don't want to get in the way, but it isn't so likely that you will get > killed by accident. Another option is a cap on damage so that objects > owned by a peaceful player cannot drop your hp below 5% or some such. Reducing damage from friendly fire would probably be easiest. Probably wouldn't be that hard to do - it is almost certainly easier to just reduce damage than other things (simple just divide the damage by some amount in the higher up functions when the target is a friend). Not dropping a player below 5% doesn't make a lot of sense - what, you're suddenly harder to hit as you get fewere hp? But also, it probably won't help out a whole bunch, if there is an agressive enemy around, it just means he kills the player instead of the player killing the player. > I am not sure about area effects like fireballs, but something could be > worked out anyway. A system for friendly fire (including some dice rolls, > variability for different attack types and even critical hits) shouldn't be > too hard to do since you have to track object ownership for XP, no? > I think this would help multiplayer games out a bit without streaching the > game fabric too much - players are pretty lethal to hang out with. area effect spells IMO should not be reduced in damage. If you're going to do that, then you'll get cases of why as a peaceful player don't I cast fireball on myself and take less damage? But more so, the area effect spells are just that - they are hitting an area and not aimed at a single person. Thus, there is no 'logical' way you could argue that players would take less damage from other players. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel