> For now, still fix the multistage and make it work well. But really need some > GFXer to draw the cuttable wall. I get the hint - shut up and draw me some pictures... Anyway I get the idea that the best way to do this would be using wall graphics that are taller than 32px would make this easier since single level walls would show the wall top while stacked walls would truncate the tops and continue on up. As a bonus you would have a little 3d effect when standing behind a wall (it would cover your knees sort of thing). I don't think this something that is going to happen quickly and it's not something that should be slapped into place. I'm still adding smoothing graphics from your last big project - let alone walls, but I will play with it a bit. In the meantime what about object height? Will a demon lord's head be 5 floors up? This change you propose is a larger change than some might suspect I suspect - and waht about if you drop onto some floor type that currently blocked - like water? You do need to consider blocking while you are at it you know... lots of smoke and mirrors to work out. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel