[CF-Devel] multistage map
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Fri Aug 8 05:17:38 CDT 2003
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Le Jeudi 07 Août 2003 21:58, Todd Mitchell a écrit :
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That's pretty friggin cool. I have tried faking this in the past, but
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having it work so you can look down over the folks on the ground is really
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nice to see.
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Now if we can get different blocking types worked in so that you block by
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movement type (flying, walking, swiming...) and have arrows flying over
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water and low walls, players jumping over pits, forcefields that block
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flying objects... then we can build some real interesting maps.
>
For now, still fix the multistage and make it work well. But really need some
GFXer to draw the cuttable wall.
I mean by cuttable wall a wall that
1st can extend as much you want by staking several of them on adjacent square
2nd has a version with looks like classical ones in fact has the same position
of the on 1st case, so i can stack a cut version on top of a long long
stacked wall tho create, for example the 5st stage of a tower.
I tried myself but am too bad. One thing i understodd is, since there is a
thickness to wall, and to make them stackable you need to put them at tiles
borders, you will need a 2nd tile next to actual one to draw prts of borders.
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