nicolas.weeger at laposte.net wrote: > or we could do something like: two players put items in special spaces, > and can both reclaim'em when they want. only those 2 players can access > that space. Then both agree that the trade is ok (with delay if needed, > ie not at the same time). When both have agreed, items are swapped, so > the exchange is done. The key being that both agree, or no deal. I thought someone had made a map that did just this. Eg, each player would put the items they are trading in some spot. Then each pulls a lever that locks the items so neither player can get to them. Then after verifying that the items are correct, they pull another level - only when both levers are pulled, can the player access the item the other player left for the trade. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel