-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Le Lundi 11 Août 2003 09:00, Mark Wedel a écrit : > nicolas.weeger at laposte.net wrote: > > or we could do something like: two players put items in special spaces, > > and can both reclaim'em when they want. only those 2 players can access > > that space. Then both agree that the trade is ok (with delay if needed, > > ie not at the same time). When both have agreed, items are swapped, so > > the exchange is done. The key being that both agree, or no deal. > > I thought someone had made a map that did just this. > > Eg, each player would put the items they are trading in some spot. Then > each pulls a lever that locks the items so neither player can get to them. > Then after verifying that the items are correct, they pull another level - > only when both levers are pulled, can the player access the item the other > player left for the trade. > What happens if a player decide to disconnect after locking worthless items while other player has put an excalibur for trade? And what if they don't agree and a player refuse to pull again first lever to take back items? > > > > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.2 (GNU/Linux) iD8DBQE/N1JRHHGOa1Q2wXwRAuj5AKDf4pmNFLENT27totJx14r0BF+BjgCfY1Te 7ygeEE0qXppORshxBuI6yc8= =sMDh -----END PGP SIGNATURE----- _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel