[CF-Devel] Re: [CF-Devel] Features suggestions: 'mail' box & blackboard
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Mon Aug 11 03:22:32 CDT 2003
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Le Lundi 11 Août 2003 09:00, Mark Wedel a écrit :
>
nicolas.weeger at laposte.net
wrote:
>
> or we could do something like: two players put items in special spaces,
>
> and can both reclaim'em when they want. only those 2 players can access
>
> that space. Then both agree that the trade is ok (with delay if needed,
>
> ie not at the same time). When both have agreed, items are swapped, so
>
> the exchange is done. The key being that both agree, or no deal.
>
>
I thought someone had made a map that did just this.
>
>
Eg, each player would put the items they are trading in some spot. Then
>
each pulls a lever that locks the items so neither player can get to them.
>
Then after verifying that the items are correct, they pull another level -
>
only when both levers are pulled, can the player access the item the other
>
player left for the trade.
>
What happens if a player decide to disconnect after locking worthless items
while other player has put an excalibur for trade?
And what if they don't agree and a player refuse to pull again first lever to
take back items?
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>
>
>
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