<crossfire forum crosspost> I really would rather see some improvements to shops before something like this was implemented. I think that garbled was once working on levels for shops and I once had an idea for further modifying shops prices based on player forces in inventory (part of a citizenship and guild thing). This would allow shoplifting to check item value, shop level and player force - and if you get caught to ban you from the store. I think it has merit but is a real abuse magnet if not done carefully. I don't think the thief stealing skill is very interesting/useful at this > point. I was thinking it would be more interesting if the skill could be > used in shops. > This would work by unsetting the unpaid flag, and putting it in the thiefs > inventory. The price of the item would determine the difficulty of theft. > Theft failure should result in some type of punishment based on the price of > the item and maybe the reputation of the thief. > I'm included a patch to implement the stealing part of the above. I'm still > trying to determine the best way to implement the punishments.... > I am of a mind to wait for the new skill code before even looking at this... _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel