[CF-Devel] Stealing Idea + simple patch
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Sun Aug 24 12:41:59 CDT 2003
<crossfire forum crosspost>
I really would rather see some improvements to shops before something
like this was implemented. I think that garbled was once working on
levels for shops and I once had an idea for further modifying shops
prices based on player forces in inventory (part of a citizenship and
guild thing). This would allow shoplifting to check item value, shop
level and player force - and if you get caught to ban you from the
store.
I think it has merit but is a real abuse magnet if not done carefully.
I don't think the thief stealing skill is very interesting/useful at
this
>
point. I was thinking it would be more interesting if the skill could be
>
used in shops.
>
This would work by unsetting the unpaid flag, and putting it in the thiefs
>
inventory. The price of the item would determine the difficulty of theft.
>
Theft failure should result in some type of punishment based on the price of
>
the item and maybe the reputation of the thief.
>
I'm included a patch to implement the stealing part of the above. I'm still
>
trying to determine the best way to implement the punishments....
>
I am of a mind to wait for the new skill code before even looking at this...
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