[CF-Devel] Stealing Idea + simple patch

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Mon Aug 25 13:39:44 CDT 2003


On 25-Aug-03 Todd Mitchell wrote:
>
     
       plus maybe some xp loss or being teleported into an 'alley' full of
     
     >
     
      'guards' for a beating would be better.
     
     
Worth noting.. at low level, guards were my favorite target to pick on.  Worth
lots of exp, slow, and not too hard to kill.  If you had enough guards in that
alley, I could have seen myself intentionally failing to steal to get into the
alley to wipe them out.

My only comment on this, is that in Nethack, the penalty for stealing, is
usually a horrible horrible death, or at least, the fight of your life.

---
Tim Rightnour <
     
     root at garbled.net
     
     >
NetBSD: Free multi-architecture OS 
     
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