[CF-Devel] Stealing Idea + simple patch

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Mon Aug 25 16:31:38 CDT 2003


I put 'alley' and 'guards' in quotes because they were not really an alley
or guards, but rather a horrible place full of monsters of fearsome nature.
It wouldn't be good to have a single set monster since it would be rather
silly to punish a level 5 thief the same as a level 50 thief.  It would be
interesting to send the player to a random map of appropriate level to
reflect on their crime (based on the map or item level perhaps...player
level?).  Anyway it should be something suitably random and time consuming
and dangerous I suppose...


>
     
      On 25-Aug-03 Todd Mitchell wrote:
     
     >
     
      >  plus maybe some xp loss or being teleported into an 'alley' full of
     
     >
     
      > 'guards' for a beating would be better.
     
     >
     
     
     >
     
      Worth noting.. at low level, guards were my favorite target to pick on.
     
     Worth
>
     
      lots of exp, slow, and not too hard to kill.  If you had enough guards in
     
     that
>
     
      alley, I could have seen myself intentionally failing to steal to get into
     
     the
>
     
      alley to wipe them out.
     
     >
     
     
     >
     
      My only comment on this, is that in Nethack, the penalty for stealing, is
     
     >
     
      usually a horrible horrible death, or at least, the fight of your life.
     
     >
     
     
     

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