I put 'alley' and 'guards' in quotes because they were not really an alley or guards, but rather a horrible place full of monsters of fearsome nature. It wouldn't be good to have a single set monster since it would be rather silly to punish a level 5 thief the same as a level 50 thief. It would be interesting to send the player to a random map of appropriate level to reflect on their crime (based on the map or item level perhaps...player level?). Anyway it should be something suitably random and time consuming and dangerous I suppose... > On 25-Aug-03 Todd Mitchell wrote: > > plus maybe some xp loss or being teleported into an 'alley' full of > > 'guards' for a beating would be better. > > Worth noting.. at low level, guards were my favorite target to pick on. Worth > lots of exp, slow, and not too hard to kill. If you had enough guards in that > alley, I could have seen myself intentionally failing to steal to get into the > alley to wipe them out. > > My only comment on this, is that in Nethack, the penalty for stealing, is > usually a horrible horrible death, or at least, the fight of your life. > _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel