[CF-Devel] Stealing Idea + simple patch

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Mon Aug 25 23:09:36 CDT 2003


Todd Mitchell wrote:
>
     
      I put 'alley' and 'guards' in quotes because they were not really an alley
     
     >
     
      or guards, but rather a horrible place full of monsters of fearsome nature.
     
     >
     
      It wouldn't be good to have a single set monster since it would be rather
     
     >
     
      silly to punish a level 5 thief the same as a level 50 thief.  It would be
     
     >
     
      interesting to send the player to a random map of appropriate level to
     
     >
     
      reflect on their crime (based on the map or item level perhaps...player
     
     >
     
      level?).  Anyway it should be something suitably random and time consuming
     
     >
     
      and dangerous I suppose...
     
     
  If I recall nethack properly, it was that the shopkeeper would attack you, and 
they were very nasty.

  I'm not sure how much I like the idea of getting transported to random maps. 
At some point, that now just becomes a both (word of recall back home).  I'm 
also not sure how much 'sense' it makes.  Getting tossed into jail arguably 
makes some sense.  As for it not being much of a punishment, perhaps that is 
true, but it seems like it would be very difficult to find something that would 
be an appropriate punishment - getting tossed into jail for 10 minutes could be 
very annoying if you were just about to go out on that quest.

  the other form of punishment could perhaps be a fine (25% of the value of the 
item you stole?)  When you sell stuff in the future, a portion of the proceeds 
goes to pay off your fine.  And to prevent it from just using another character 
to sell all your stuff, could even have 'fine checkers' at the town entrances 
and so forth.

  A player could still get someone else to transport and sell the loot, but this 
may get to be enough of a bother to be a pretty big disincentive (however, at 
some level, quite realistic - that outlaw needs someone else to hoc his goods)

  As far as regions, wouldn't be too hard to add a 'region' field in the map 
header, so you could have 'region scorn' and 'region navar_city' and the like. 
I'd probably not like it to be to speficic (region navar_city_magic_store 
wouldn't be good IMO), but one could certainly have some special stores (region 
black_hand_store or the like).



_______________________________________________
crossfire-devel mailing list
     
     crossfire-devel at lists.real-time.com
     
     
     https://mailman.real-time.com/mailman/listinfo/crossfire-devel
     
     
    


More information about the crossfire mailing list