Nicolas Weeger wrote: > That is an interesting idea. The trouble, of course, would be that you > defeat the big boss, exit the map, reenter - et voilà, boss is back... > We could imagine needing a key to access the big boss, but again that > implies that you must get the key each time you wish to enter the final > boss map, so the map containing the key must also have a reset/swap time > of zero (else no point of zero reset time for boss's map).... so you'd > end up making much xp like that, no? Well, it depends if the reward is the exp for the big boss, or some treasure he guards. If it is worthwhile for one player to continue to repeat the same map to fight that same creature, even as they gain levels, it suggests the exp reward for that monster is out of whack. Plus, there are so many maps where there are tons of whatever monster you want, that such repeat mechanism don't seem really useful. If it is the treasure they guard, it is easy enough to fix that - after getting the key from the big bossman that lets you in the treasure chamber, set it up so that once in the treasure chamber, you can't get out the way you came, but instead must take the exit that puts you back to the surface. Thus, the player would have to wonder through the other dungeons to get back to that point. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel