[CF-Devel] A few glitches
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Mon Dec 1 23:06:00 CST 2003
Tim Rightnour wrote:
>
On 01-Dec-03 Mark Wedel wrote:
>
>>
But looking at the code, it would seem the same thing would happen if you
>>
hit
>>
the doors with arrows, or any other range attack - the spring attack code
>>
just
>>
takes the trap and puts it where the plaeyr is, which is certainly a bug.
>
>
>
The way it's doing it is probably a bug. But perhaps a high level fireball
>
rune should "shoot back".
I thought of that. However, most traps are only 1 use (eg, you get hit by the
rune or whatever, but its then gone). So one would need a fair bit of logic to
figure that all out.
If players decide to use bows to open doors safely, so be it, but that
probably isn't that big an issue (after all, in many maps, there are several
doors connected - you could search, find the ones that don't have traps, and
open those - as the other doors with traps do open, the trap disappears anyways).
If one really cared about some of this when designing a map, you could always
put the rune/trap on the floor of the space that has the door. Thus, even if
the door was destroyed with arrows, you'd still set the trap off as you walked
over the space.
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