On 03-Dec-03 Bernd Edler wrote: > This is because the function attack_message in server/attack.c does > not consider attack-types if one uses clawing,punching or karate. > This is IMO wrong. > If e.g. punching while possessed with Sorig, I ought to get "electricity" > messages When I designed the attack_message stuff, my primary goal was eye candy. To that end, I usually picked the attack type that would yeild the most interesting damage messages (ie, in the order I judged had the coolest messages). It also does a fallback, so if you were to attack with fire and cold, and the monster was immune to cold, you would get the fire message, even if "cold" was a "more interesting" message. Now, if the monsters are immune to physical, and you get karate messages rather than fire ones, thats probably not ideal. As for your sorig example.. it's mostly a matter of asthetics for that. The way I did the clawing and karate was a bit of a hack, because they are both physical damage. It could probably be fiddled with. --- Tim Rightnour < root at garbled.net > NetBSD: Free multi-architecture OS http://www.netbsd.org/ NetBSD supported hardware database: http://mail-index.netbsd.org/cgi-bin/hw.cgi _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel