Hi all, Based on previous feedback, I've created a new script that processes crossfire.0 (or crossfire.1, although that set is not complete enough and may result in large "holes") to create a color map for each face in the game. This color map can then be used with the fastmap.pl script (also updated to add support for this feature) so that it produces a bigworld map based on actual image colors. There are still a few issues surrounding transparency, etc. (rivers show up black because they are the first object on the square, and ImageMagick converts its transparent pixels into black). However, I thought I'd post the scripts now so people could play with it first. Quick-n-dirty usage outline: makecmap.pl crossfire/lib/crossfire.0 colormap.0 fastmap.pl --colormap=colormap.0 --outfile=world.png ... As usual, --help will give detailed option descriptions in both scripts. T -- "A man's wife has more power over him than the state has." -- Ralph Emerson -------------- next part -------------- A non-text attachment was scrubbed... Name: fastmap.pl Type: application/x-perl Size: 13800 bytes Desc: not available Url : http://shadowknight.real-time.com/pipermail/crossfire/attachments/20031206/d7f32ef0/fastmap.bin -------------- next part -------------- A non-text attachment was scrubbed... Name: makecmap.pl Type: application/x-perl Size: 3075 bytes Desc: not available Url : http://shadowknight.real-time.com/pipermail/crossfire/attachments/20031206/d7f32ef0/makecmap.bin -------------- next part -------------- _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel