Here's the patch--this should help alleviate the problem of key items burning up if the server admin allows it. Coded at the request of 66.6% of my server's 3 players. Running on my Win32 server atm. /server/attack.c 141c141,143 < { --- > { > if (settings.destroy_items == FALSE) > return; /include/config.h 135c135,136 < #define SET_FRIENDLY_FIRE 5 --- > #define SET_FRIENDLY_FIRE 5 > #define DESTROY_ITEMS TRUE /server/init.c 585a586,594 > } else if (!strcasecmp(buf,"destroy_items")) { > if (!strcasecmp(cp,"on") || !strcasecmp(cp,"true")) { > settings.destroy_items=TRUE; > } else if (!strcasecmp(cp,"off") || !strcasecmp(cp,"false")) { > settings.destroy_items=FALSE; > } else { > LOG(llevError,"load_settings: Unkown value for destroy_items: %s\n", > cp); > } /include/global.h 317c317,318 < uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */ --- > uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */ > uint8 destroy_items; /* do items burn up/turn into ice cubes? key items at stake */ -- _____ Stwong -- Tutorial Writer, Programmer Sovereign Modding Empire http://www.smempire.org/ -- _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel