Le Mardi 8 Juillet 2003 09:38, Mark Wedel a écrit : > I'm slowly working my way, converting the old spell stuff to spell > objects. > > I got to invisibility, of which there are currently 3 varieties - > invisible, invisible to undead, and improved invisible. For the first 2, > if you attack, the spell is lost. > > I was think that this could perhaps get abstracted more, eg, invisible > to kobolds, invisible to plants, etc. Most likely, this would use > a field in the object to say what this makes one invisible against. > > The obvious question is whether this would seem that useful - currently, > the undead is a special case, because undead is not effected by normal > invisibility (this goes back to the case that thinks like skeletons > obviously don't have eyes, so sense creatures through some other means > than just light). > > Does anyone see much a need beyond undead/non undead invisibility? > As I type this up, I don't really see any, unless we add yet more > special cases of race/creatures that are immune to invisiblity, but > since I have typed this up, I figured I would send it out. > > Given the code, it would be easy to make something like an 'improved > invisiblity to undead' any way that I go. > > > Invisibility to flying creatures? > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel