[CF-Devel] invisible spells.
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Tue Jul 8 07:49:50 CDT 2003
Le Mardi 8 Juillet 2003 09:38, Mark Wedel a écrit :
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I'm slowly working my way, converting the old spell stuff to spell
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objects.
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I got to invisibility, of which there are currently 3 varieties -
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invisible, invisible to undead, and improved invisible. For the first 2,
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if you attack, the spell is lost.
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I was think that this could perhaps get abstracted more, eg, invisible
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to kobolds, invisible to plants, etc. Most likely, this would use
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a field in the object to say what this makes one invisible against.
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The obvious question is whether this would seem that useful - currently,
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the undead is a special case, because undead is not effected by normal
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invisibility (this goes back to the case that thinks like skeletons
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obviously don't have eyes, so sense creatures through some other means
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than just light).
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Does anyone see much a need beyond undead/non undead invisibility?
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As I type this up, I don't really see any, unless we add yet more
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special cases of race/creatures that are immune to invisiblity, but
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since I have typed this up, I figured I would send it out.
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Given the code, it would be easy to make something like an 'improved
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invisiblity to undead' any way that I go.
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Invisibility to flying creatures?
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