[CF-Devel] Stats adjudication
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Mon Jul 28 08:37:36 CDT 2003
>
What do you, people, think?
<snip>
I don't like the idea of a difference of at most 5 points between the highest and the lowest stat - Unbalanced characters are much funnier to play.
Here's my own suggestion:
Give the player 100 PC to make the character. Each stat starts with a score of 1.
To increase the score of a stat by 1, you have to spend:
- 1 PC, if the new stat level is between 1 and the maximum racial value/2;
- 2 PCs, if the new stat level is between MRV/2 and MRV*3/4;
- 3 PCs, if the new stat level is between MRV*3/4 and MRV.
Note that giving 100PCs is just an idea - this could be fine-tuned, maybe as a server option.
Whatever, if I play a human (MRV=20 for everything), I can make a decent warrior with:
S:16, Co:15, D:15, I:10, P:13, W:8, Ch:10
Or a more wizard-like one:
S:7, Co:10, D:10, I:17, P:16, W:15, Ch:10
Remaining points could for example be converted in money.
Comments ?
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