You make HARDER sound like a bad thing... Stats are almost a joke right now - you can expect to have at least a couple *very* high stats to start and it does not take long to raise them. Where does this leave stuff like stat increasing magic? Potions? Make the stats way lower and you make all the stat raising spells and potions, rings and stuff more valuable. There may be a trend in that the game is getting harder to play lately (more XP required, item power requirements, less money lying around) but IMHO these are *good* things because there were serious problems before. Games are about challange, it would be really easy to make a game where if you pressed the enter key a screen came up saying "You Win!". If it takes a lot longer to build up your stats, then I bet you'll have more fun doing it... > If you notice, in your way every newer character will be HARDER to play > than the actual ones. In my way they're alike the actual ones, but you > save up all the weird time rolling the stats ;P > > > - 1 PC, if the new stat level is between 1 and the maximum racial value/2; > > - 2 PCs, if the new stat level is between MRV/2 and MRV*3/4; > > - 3 PCs, if the new stat level is between MRV*3/4 and MRV. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel