[CF-Devel] Apply bug
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Mon Jun 2 04:08:03 CDT 2003
Hi everyone.
There is a bug (or weird thing) with the handling of the 'apply'
argument. Or maybe that's the standard behaviour, who knows ^_^;;;
Let's say i issue 'apply hag'. If i have haggise(s) in inventory, no
trouble, it'll eat'em correctly. But if i don't have any, well, it'll
open a container, wear/unwear bracers, to sum up some random thing
depending on the stacked items in inventory.
Also if i 'apply bread' and have both 'bread' and 'waybread' in
inventory, i except it to apply the 'bread', since it matches more
precisely than 'waybread'. But the server will pick one of'em depending
on the stack order, too....
Of course it isn't that bad, just a matter of checking the inventory
before issuing a command... but still, sometimes i find that annoying...
(for your information i almost only play with keyboard, mouse is only to
[un]lock items).
And just in case here's my configuration: CF GTK client under Windows
2000, and only 300mhz, sometimes not enough when there are zillion 'your
lightning zaps <monster>' lines scrolling like crazy...
Nicolas Weeger
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