Hi everyone. There is a bug (or weird thing) with the handling of the 'apply' argument. Or maybe that's the standard behaviour, who knows ^_^;;; Let's say i issue 'apply hag'. If i have haggise(s) in inventory, no trouble, it'll eat'em correctly. But if i don't have any, well, it'll open a container, wear/unwear bracers, to sum up some random thing depending on the stacked items in inventory. Also if i 'apply bread' and have both 'bread' and 'waybread' in inventory, i except it to apply the 'bread', since it matches more precisely than 'waybread'. But the server will pick one of'em depending on the stack order, too.... Of course it isn't that bad, just a matter of checking the inventory before issuing a command... but still, sometimes i find that annoying... (for your information i almost only play with keyboard, mouse is only to [un]lock items). And just in case here's my configuration: CF GTK client under Windows 2000, and only 300mhz, sometimes not enough when there are zillion 'your lightning zaps <monster>' lines scrolling like crazy... Nicolas Weeger _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel