On 19-Jun-03 Andreas Vogl wrote: > No matter what I do, preserving elevations is not going to work well. > Imagine I replace a mountain range by a desert plane. When the > elevations are backfilled they are dead wrong. > Inserting random values doesn't seem much better in the long run, > because in that case the values become totally meaningless. True.. they won't be perfect.. but if you rip them out totally.. they will default to 0, which is probably worse.. because if you change one tile from a forest to a grassland, it will become elevation 0, while everything around it is not, basically making a pit right in the middle. Currently, we use scripts that just copy the old elevation to the new map. Thats really all thats being asked for here, well, that and the ability to edit the field. The current script copies old elevation over, if the new one is not set in the arch. --- Tim Rightnour < root at garbled.net > NetBSD: Free multi-architecture OS http://www.netbsd.org/ NetBSD supported hardware database: http://mail-index.netbsd.org/cgi-bin/hw.cgi _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel