Well, one possibility is to use other objects to denote these pieces of information. Eg, have an object on the space that has elevation information, territory information, etc, which is normally hidden (invisible and/or below the floor/terrain). Thus, you could replace the actual tile that the player sees without destroying this informatin. However, doing this would double the amount of objects used for these maps. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel