As the resistances have been changed from simple bits to integer values , it seems natural to me to change the attacktypes to integers also. Then we could have a weapon like this: damage: pysical : 12, fire : 8, poison : 15, paralyse 20 If you have more strength, then only the physical damage would rise. Maybe weaponmagic too. The number for slow would indicate about the probability of a successful paralyzation, depending an the enemy's level and resistance. It could also influence the duration of the effect. If you are Rugilli follower he might increase the fire damage. Others could use "Improve fire damage" scolls on enchanted weapons. If they need more fire damage. Else they have to look for a better weapon.... With this is would not only be important what attacktypes a weapon has, but how strong these are. The weapons would be a lot more different / interesting. Negative: I am sure it would be a LOT of work to change the damage routine, adjust existing weapons, maps , archetypes etc. Bernd Edler _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel