Bernd Edler wrote: > Hello > > If i walk through darkness with X-ray vision the gfx > is disturbed like you can see in the attached png. > The tiles are just copied against walking direction > including the darkness shading. The client has some issues with shading with best (per pixel) lighting. I've not bothered to track it down. You don't see that with per square lighting. > The game also seems to think that i can't see the adijacent > squares because it is dark there, although i have x-ray. Xray lets you see 5 space area immediately around the player (2 spaces in each direction). darkness doesn't come into the picture. However, that is all x-ray lets you see. For example, if you have something like: 123456 .|.... P|.... .|.... Xray will let you see row 2 (wall) and row 3 (empty spaces), but nothing more. In a sense, it expands your view to be 5x5 no matter what, but if there is a wall you can now see through, it still doesn't let you see the entire room (like if the wall was not there). > Therefore i can see spelleffects that in reality are long gone. > The server seems to think i need no update information. > You can test this nicely in the dragonquest caves. > I get this on gcfclient 1.5 and 1.4 as well. Turn off fog of war (if on) and report back. Most likely, the client is storing this information in its fog of war - it stores what it last knew the space to look like, which includes monsters, spell effects, etc. Fog of war is completely done on the client - for this reason, the server doesn't see any reason that the client needs updated info on those spaces. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel