What you proposed about spell objects sounds quite good. One question that came to my mind though is what are you going to do about the magical attacktype component for spells? You sure know that spells used to add a magic component to the effect's attacktypes, which makes magic resistance work against spells. AFAIK, only prayers and monster's abilities were non-magic. I'm sure it is possible to realize this with the new spell-object code, but you didn't adress it in your first description. Somewhat related to that, the ability object type will need special treatment because of it's extra functionality as long-/short-range spells, and "use-frequency-factor". AndreasV -- +++ GMX - Mail, Messaging & more http://www.gmx.net +++ Bitte lächeln! Fotogalerie online mit GMX ohne eigene Homepage! _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel