Preston Crow wrote: >> Turn off fog of war (if on) and report back. Most likely, the client is >> storing this information in its fog of war - it stores what it last knew >> the space to look like, which includes monsters, spell effects, etc. Fog >> of war is completely done on the client - for this reason, the server >> doesn't see any reason that the client needs updated info on those spaces. > > > I'm also seeing fog of war problems. In my case, it happens most often > when I'm running quickly through visibility-obstructing squares. What > happens is that a copy of my character image is left on some of the > squares. My guess is that I'm moving fast enough that the server doesn't > do a full update for every square that I move over. (If it would help, I > could try to see if this only happens when my movement rate is above some > threshold.) I've also seen a few cases where a monster image is left on > the screen, though this is quite rare. I've not been able to reproduce it, and thus hard to fix. The thing to really see is where the data is wrong, eg, does the server have the wrong impression of what a space looks like, or is it the client. Also, this bug seems pretty rare, so isn't all that high priority to fix. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel