Mark Wedel wrote: > Bernd Edler wrote: > >> I think that in the configure script >> line 13038: >> >> for dir in /usr{,local}/include/python{,2.2,2.1,2.0} ; do >> >> should rather be: >> >> for dir in /usr{,/local}/include/python{,2.2,2.1,2.0} ; do >> >> as i assume it wants to look rather in /usr/local than in /usrlocal . > > > Yeah, apparantly I fixed that at one point, and somehow managed to > unfix that. Ya you fixed it before. >> On my local server the plugin seems to work stable. >> Is there a technical or a gameplay reason, it is not >> enabled on metalforge? > > > I believe the plugin is in fact installed on metalforge. It's just by > default, I don't think anything uses the plugin, and I haven't > bothered to do bits to set up stuff to use it. Prior to the path fixes to the plugin - it wasn't wise to include python powered map stuff into the regular map sets, so there was just some stuff you could set up manually from the unlinked folder. That was fixed not too long ago by gros so there is no reason that carefully constructed python powered stuff can't be included in the default mapsets (meaning that they degrade well without the plugin either by not allowing access to the area or by *properly* not working.) I have worked over the IPO (Imperial Post Office) scripts so that they could work by default (no admin intervention required) if anyone wanted to put the IPO on the map so to speak - this is only for Bigworld, but could be put into the Smallworld mapset too (I didn't in case it somehow messed up mids server since I think he was using the IPO as it was, and because I wanted to seperate the banking stuff from the mail stuff to keep things clean and avoid clever monkeys.) Including the IPO wouldn't break anything, but maybe it would be better to alter it so that you couldn't enter unless the plugin was installed just to avoid any confusion... I was also thinking to put a couple of slotmachines in Goths tavern. The slots would degrade nicely anyway if there was no plugin installed. The python plugin is pretty stable as far as I can tell so long as you don't do silly stuff which may not be stable in the crossfire code (like remove objects that aren't there). It would be good to have some more python powered stuff built since it would serve as an example of the usefulness of the plugin (and provide example code to mapmakers) and encourage more servers to run it. This was a while ago so I may have to double check my facts and figures, but everything I have said I believe to be true. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel