Sure.. i'll re-diff it today. Tim Hentenaar On Fri, 21 Mar 2003 23:36:11 -0800 Mark Wedel < mwedel at sonic.net > wrote: > Tim Hentenaar wrote: > > On Wed, 19 Mar 2003 23:28:01 -0800 > > Mark Wedel < mwedel at sonic.net > wrote: > > > > > >> It seems that if alsa9 is being used, you have set up its own functions for > >>things like init_audio. yet I also see changes to the old init_audio that was > >>used for older versions of alsa, with #ifdef ALSA9 .. stuff, yet that code would > >>not seemed used, so just seems odd to be in place. > >> > > > > > > ah, i had forgotten about that :P > > > > i added it there because my original plan was to have it just define ALSA_SOUND as normal, but i realized i had to do another define for it. I had forgotten to take that out :P > > > > if ALSA9_SOUND is defined ALSA_SOUND won't be defined anyway :P > > Can you provide a patch without that unneeded code? While it won't actually > have an effect on how the code works, I'd rather not have the code 'cluttered' > up with stuff that is redundant. > > > > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel