[CF-Devel] Re: [Crossfire-devel] ALSA 0.9.x sound server
patches
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Sat Mar 22 04:18:40 CST 2003
Sure.. i'll re-diff it today.
Tim Hentenaar
On Fri, 21 Mar 2003 23:36:11 -0800
Mark Wedel <
mwedel at sonic.net
> wrote:
>
Tim Hentenaar wrote:
>
> On Wed, 19 Mar 2003 23:28:01 -0800
>
> Mark Wedel <
mwedel at sonic.net
> wrote:
>
>
>
>
>
>> It seems that if alsa9 is being used, you have set up its own functions for
>
>>things like init_audio. yet I also see changes to the old init_audio that was
>
>>used for older versions of alsa, with #ifdef ALSA9 .. stuff, yet that code would
>
>>not seemed used, so just seems odd to be in place.
>
>>
>
>
>
>
>
> ah, i had forgotten about that :P
>
>
>
> i added it there because my original plan was to have it just define ALSA_SOUND as normal, but i realized i had to do another define for it. I had forgotten to take that out :P
>
>
>
> if ALSA9_SOUND is defined ALSA_SOUND won't be defined anyway :P
>
>
Can you provide a patch without that unneeded code? While it won't actually
>
have an effect on how the code works, I'd rather not have the code 'cluttered'
>
up with stuff that is redundant.
>
>
>
>
_______________________________________________
>
crossfire-devel mailing list
>
crossfire-devel at lists.real-time.com
>
https://mailman.real-time.com/mailman/listinfo/crossfire-devel
_______________________________________________
crossfire-devel mailing list
crossfire-devel at lists.real-time.com
https://mailman.real-time.com/mailman/listinfo/crossfire-devel
More information about the crossfire
mailing list