[CF-Devel] Re: [Crossfire-devel] ALSA 0.9.x sound server patches
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Sat Mar 22 01:36:11 CST 2003
Tim Hentenaar wrote:
>
On Wed, 19 Mar 2003 23:28:01 -0800
>
Mark Wedel <
mwedel at sonic.net
> wrote:
>
>
>>
It seems that if alsa9 is being used, you have set up its own functions for
>>
things like init_audio. yet I also see changes to the old init_audio that was
>>
used for older versions of alsa, with #ifdef ALSA9 .. stuff, yet that code would
>>
not seemed used, so just seems odd to be in place.
>>
>
>
>
ah, i had forgotten about that :P
>
>
i added it there because my original plan was to have it just define ALSA_SOUND as normal, but i realized i had to do another define for it. I had forgotten to take that out :P
>
>
if ALSA9_SOUND is defined ALSA_SOUND won't be defined anyway :P
Can you provide a patch without that unneeded code? While it won't actually
have an effect on how the code works, I'd rather not have the code 'cluttered'
up with stuff that is redundant.
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