With switching to "per tile lighting" i got rid of these lighting artifacts. But the spell residues remain, with and without fog of war. They will appear exactly when i use spells that produce light, in squares that are completely dark. As you can see in the png the residue of the firebolt is exactly 2 tiles long. It appeared in the 2 spaces of complete darkness. While the spell is "running" , i can see the bolt even in the dark tiles, because it produces light by itself. When the effect ends, the tiles become dark again. (of course) When i walk towards these tiles so that they are within my visual range again, i will have these residues there. Thus it looks to me as if this happens like that: "This space is now dark" "The spell effect is gone" -> I won't tell the client, he can't see that, because it is dark there. "This space is visible again" (because player moved) "You don't need any update information, this space still looks the same as it did before you moved" Bernd Edler -------------- next part -------------- A non-text attachment was scrubbed... Name: darkness2.png Type: application/octet-stream Size: 37142 bytes Desc: spell residues due to darkness Url : http://shadowknight.real-time.com/pipermail/crossfire/attachments/20030321/2ed0af0b/darkness2-0001.obj