[CF-Devel] Books
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Tue Mar 18 23:46:04 CST 2003
Preston Crow wrote:
>>
My personal thought is to eliminate a lot of that. Maybe I'm the non typical
>>
player, but I personally don't find multiple names for the same equivalant (or
>>
near equivalant) item all that interesting - I'd much rather my items merge, and
>>
know that all the items are sorted sensibly (Eg, if I'm looking for a wizard
>>
spell, know it starts with spellbook or grimoir, but not any of grimoire, tomb,
>>
and several other names).
>
>
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I found it annoying at first, but now that the name of the spellbook is
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based on the level of the spell, it's not a problem. In fact, it makes it
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a little easier to find a spell when you know what you're looking for.
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Granted, there are a few maps where there are spellbooks that don't have
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the right name (in the tower of demonology, I believe), so they don't
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stack, but those are rare cases.
the problem here is more the random readable - it has a bunch of names which
it chooses from.
The common/readable probably will undergone some signifcant changes down the
road - but from a simple basis, it probably makes sense to replace the
new_text_name() calls with something that chooses the book name more sensible.
Or simplest would be to just make one book name for recipe books, one name for
armor, etc. This would still leave about a half dozen book names for the
different topics that show up in books, but it just means that a book on the
same subject would always have the same name.
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