[CF-Devel] Problem in displaying and refreshing of buildings
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Tue Mar 18 16:31:47 CST 2003
Hello,
I used the default compile options (and default config.h/config files). The map
file are from the 1.5.0 bigworld tarballs.
I had "default" client options : Fog of war, Darkness Code, and Best Per Pixel
Lightning, but I've just tested while disabling some options, and with the X11
Client too : It's the same.
I've tried with some of my players : with /wo Xray, with /wo dark vision, with/
wo Glowing : it looks that it's the same.
I've just made another test : The 1.5.0 client with the 1.4.0 Server, and it
works very well.
--> So it's probably a server issue (?)
I've tried to use small maps too, and it's the same with them.
BUT I've noticed I forgot to say it on the previous mail : it appear only on
undiscovered lands. When I go on an invalid square (to "see" it) and go away,
when returning on this "screen", It appear correctly.
Olivier.
En réponse à Todd Mitchell <
temitchell at sympatico.ca
>:
>
are you using weather?
>
>
----- Original Message -----
>
From: <
huet.o at free.fr
>
>
To: <
crossfire-devel at lists.real-time.com
>
>
Sent: Monday, March 17, 2003 4:25 PM
>
Subject: [CF-Devel] Problem in displaying and refreshing of buildings
>
>
>
> Hello,
>
>
>
>
>
> With the last release of Crossfire Server/gtk Client (1.5.0) and with
>
the
>
last
>
> Server CVS too, I have a bug with the displaying and refreshing of
>
the
>
buildings.
>
>
>
> It's with the big world maps (and perhaps with the others, I've only
>
tried
>
the
>
> new maps) :
>
>
>
> When buildings appears, there's only the top left square that is
>
displayed
>
(and
>
> sometimes, all top squares), and the other squares appears only when I
>
go
>
"in them".
>
>
>
> And it's the same when it's the "day" and the "night".
>
>
>
> Some ideas ?
>
>
>
> Olivier.
>
>
>
> _______________________________________________
>
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>
>
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>
>
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