On Wed, Mar 19, 2003 at 09:23:25PM -0800, Mark Wedel wrote: > > 1) Weapon does damage of all attacktypes it has. Eg, a dam_fire 10, dam_physical > 10 dam_magic 10 could do 30 points of damage, adjusted by creatures resistances. > Thus, you could add something like 'dam_fire 6' to a weapon, which gives is > some minor fire damage in addition to what it already has. > I think this would fit in nicely with the dragon race, where the claws could have a damage relative to the levels the player spent focused on this element. Bye Jochen -- Jochen Suckfuell --- http://www.suckfuell.net/jochen/ --- _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel