> > > > 1) Weapon does damage of all attacktypes it has. Eg, a dam_fire 10, dam_physical > > 10 dam_magic 10 could do 30 points of damage, adjusted by creatures resistances. > > Thus, you could add something like 'dam_fire 6' to a weapon, which gives is > > some minor fire damage in addition to what it already has. > > > I think this would fit in nicely with the dragon race, where the claws > could have a damage relative to the levels the player spent focused on this > element. Could be the basis for some neat spells too - to temporary enchant a weapon to do some type of damage in addition to the regular. -Roderick the Goodly quickly cast 'flame tongues (dam_fire 6)' on Boromia's axe. The axe was consumed in a firey aura. As Boromia chopped into the ice creature - it screamed in pain as the flames licked out and consumed it. You would have to figure out what to do with the damage messages however. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel