[CF-Devel] Arch bugs

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Thu May 8 10:39:29 CDT 2003


Hi, the cathedral arch is broken: every tile has no_pass=1. Kinda defeats
the purpose of a building, huh? Also, if this is fixed, one should keep in
mind that in Navar, this building is next to the south wall, so you'll
need at least 3 tiles with no_pass=0 for the building to be accessible.

Also, the arch for darkhold might be suffering from the same problem:
there is one tile which does not have no_pass set to 1, but it looks like
it's inheriting the setting from the first tile, which does have
no_pass=1. I've tested this on the darkhold in Santo Dominion; you can't
enter the building at all. (This is in the bigworld maps.)

The other multi-tile building archs should probably also be checked for
accessibility issues.


T

-- 
Let's not fight disease by killing the patient. -- Sean 'Shaleh' Perry

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