Hi, the cathedral arch is broken: every tile has no_pass=1. Kinda defeats the purpose of a building, huh? Also, if this is fixed, one should keep in mind that in Navar, this building is next to the south wall, so you'll need at least 3 tiles with no_pass=0 for the building to be accessible. Also, the arch for darkhold might be suffering from the same problem: there is one tile which does not have no_pass set to 1, but it looks like it's inheriting the setting from the first tile, which does have no_pass=1. I've tested this on the darkhold in Santo Dominion; you can't enter the building at all. (This is in the bigworld maps.) The other multi-tile building archs should probably also be checked for accessibility issues. T -- Let's not fight disease by killing the patient. -- Sean 'Shaleh' Perry _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel