Oops, missed that. I had only set these in the races file. This is interesting, I assumed that these were ok because they were reset to the proper elemental race by the races file during server load. I see these settings reset in the logs actually. DOes this mean that other arches which have thier races reset by the races file do not work properly either. The other qrches that are changed however are player arches so maybe this is something different (what's up with setting the class arches to human? does this mean that an dwarven priest is set to race human?). One other thing. The earth witch is supposed to throw rocks (and sometimes somehting else), but I could never get that to work even though I copied the ability from the giants. > Module Name: arch > Committed By: avogl > Date: Thu May 8 09:32:52 UTC 2003 > > Modified Files: > arch/monster/elemental: witch_air.arc witch_earth.arc witch_fire.arc > witch_water.arc > > Log Message: > I've set the race of elemental witches to match > those of the other elementals. This is going to > make anti-elemental slayings work against them, as > they are supposed to. > > > > Start of context diffs > > > Index: arch/monster/elemental/witch_air.arc > diff -c arch/monster/elemental/witch_air.arc:1.1 arch/monster/elemental/witch_air.arc:1.2 > *** arch/monster/elemental/witch_air.arc:1.1 Thu Sep 12 23:15:09 2002 > --- arch/monster/elemental/witch_air.arc Thu May 8 02:32:51 2003 > *************** > *** 1,6 **** > Object air_witch > name air witch > ! race elemental > face witch_air.111 > color_fg light_blue > randomitems witch_air > --- 1,6 ---- > Object air_witch > name air witch > ! race air_elemental > face witch_air.111 > color_fg light_blue > randomitems witch_air _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel