I missed that it was triggered by client command, so i never saw it doing anything. The idea isn't that bad - but i see only real usage for hit messages. For other messages we should not generate any floads or/and this should not packed to "x times" - or? The message packing should only work for messages generated in the same round? So, its useful for older times where we have this massive hit messages per round. Any other usage i missed? > > Michael Toennies wrote: > > in socket/info.c are these 2 functions. > > > > What is their usage? I don't understand them in the context > > of the other functions of info.c. > > > > Those functions take care of the things like '5 times you hit > orc' instead of > seeing 'you hit orc' on 5 lines. > > This code was probably be useful back in the days when the x11 > display code was > in the server. In current time, the client could take care of > reducing the > output messages/combining them together and what not. on the > counter side, by > the server doing this, it does save some bandwidth. > > > > > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel