> The message packing should only work for messages generated > in the same round? So, its useful for older times where we > have this massive hit messages per round. > > Any other usage i missed? What about "that item is too heavy" messages? I've seen hundreds of them triggered when stepping on a huge pile. And what about success or failure in disarming traps? --PC _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel