[CF-Devel] monsters, dragons, and images

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Fri May 23 01:14:53 CDT 2003


On 23-May-03 Mark Wedel wrote:
>
     
        All it'd really take for most of these is to inject a few monsters.  A
     
     >
     
      beige 
     
     >
     
      dragon that is between wyvern and big dragon.  A few more giant types (if you
     
     >
     
      look at AD&D, there is a big set - hill, stone, cloud, frost, storm, fire). 
     
     >
     
      Maybe toss in a groll (giant/troll intermix or whatever).
     
     
Well.. let me then make a blind proposal on dragons, and lets see what people
think.  This is just off the top of my head, and is no way a set in stone list.
Lets corraborate on this and tweak it.

First, lets start with the colors:

Red: fire
Blue: Lightning
Chinese: Cold
Yellow: Acid
Green: Poison (perhaps not green, as the chinese is green.. orange?)
Bone Drake: Undead
Gray: Magic (MM, mana *)

Now, I really like what Mark suggested about different attack types.  Perhaps
there is a better way to utilize it though:

Young Dragon: Gets the basic attack, like cone of fire, lightning bolt, cone of
cold.
Normal Dragon: Gets the basic attack, and a special one, like a firebolt, ball
lightning.
Ancient Dragon: Gets all forms of attack.

Obviously, different types will have different experience levels.  In AD&D,
whites are the weakest, while blacks (acid) are the most feared.  In our case,
the acid dragon should be worth much more in EXP than a chinese, as it is far
more difficult and dangerous to kill.  We should completely reorganize the exp
for the dragons along with this.  (personally, I think all EXP charts are
garbage, and we should revise the whole thing, but thats a different subject)

Chinese could be made much weaker, thus giving us the "beige" dragon, between
the wyvern and the red.  We can make a progression, say, chinese, green, red,
blue, gray, yellow.

You could possibly make this into 4 levels.. or whatever. Here is a direct
example with a red dragon:

Young Red: dragonbreath
Red: Dragonbreath, firebolt
Old Red: fireball
Ancient Red: ball fire (like ball lightning)  here the ancient gets a unique
attack, not found in the normal game, a testament to it's true power.

Dragons should also get things like fire claws, or poison claws, if they don't
allready, like the dragon character class.  As for the image, perhaps until
someone has more time, the difference could be an enhancing of the features. 
Perhaps a young red starts out more pink, and grows to be a dark blood red when
ancient.  These images could allways be upgraded later.  A re-colored
wyvern will make a good young dragon.  People are willing to forgive
imperfections in the images, if it leads to better gameplay.  More
creaturetypes will provide that, IMHO.

I also *adore* the idea of multiple giant types, multiple troll types, etc etc.
I really think we should raid the nethack images, and bulk up our fauna.

---
Tim Rightnour <
     
     root at garbled.net
     
     >
NetBSD: Free multi-architecture OS 
     
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